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User Centred Design
User Centred Design
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User Centred Design
12-07-2007
12:08 AM
There's been a lot of talk about user centred design at PlusNet recently. Everyone seems to agree that it's a good idea but not has been done about it. This is about to change... it's time to act! What is User Centred Design? The traditional design process works something like this:
- Gather requirements
- Write a specification - possibly go through a few iterations, refining the spec
- Make a prototype - again, maybe refine it a few times because The Boss doesn't like the font 😉
- Build
- Test - internally or with a public beta
- Launch!
- Gather requirements - ideally from your users, i.e. ask "what would you like the product to do?"
- Build some paper prototypes and test them on users (see below)
- Make a real prototype - test it on users
- Build - test it on users
- Launch - test it on users!
- Find some users - from elsewhere in the company, off the street, from a recruitment firm, friends & family... wherever. It's important that the users match your target demographic though. No point testing on teenagers if you're building a website about mortgages.
- Sit the users down, one at a time, in front of your site; set them some tasks; watch them fail! Every time a user has difficulty performing a task, that's your website failing and it needs to be fixed.
- Collate the results and feed back to the design team. Ideally you'd have the whole design team watching every user test but that's not usually practical and might be a bit intimidating for the user!
- User Testing on the Cheap
- Getting Buy-In for Usability Testing
- The Things You Can Learn from Usability Testing
- Encourages participation from less techy folks. Adobe Macromedia Design Studioshop Max 9.0... what?! Using specialist software locks out people who don't know how to use it. Paper, on the other hand, is far more accessible.
- Easy to change. Don't like that layout? Here's another sheet of paper and a pen. Need to move that login box? Here's some scissors and some glue. Old school cut & paste.
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- User Centred Design