dodging fire & online fps's
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dodging fire & online fps's
02-01-2013 3:23 AM
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Its been years since I've played at a competitive level but I'm sure it never used to be this bad when it comes to taking damage well after moving to cover. I'm not talking about cod or battlefield. I've been playing some older games such as ut, cs or q3a and I seem to be seeing this same delay I thought was only in new games.
Ive tried everything I can think of. Configuring windows network setting to work with my connection speed/latency and I've also removed my routers buffer to prevent buffer bloat but with no luck what so ever.
The only thing I can think of that I haven't tried is to tweak the openreach vdsl modem and I really don't want to do this.
Does anyone have any idea whats to blame here and is there anything I can do to stop this delay when connected with 11ms ping to a server and others also with less than 30 ping connected only.
Re: dodging fire & online fps's
02-01-2013 9:51 AM
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Re: dodging fire & online fps's
02-01-2013 12:20 PM
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damn forgot what I was going to say now lol
Re: dodging fire & online fps's
02-01-2013 2:57 PM
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you need to set up a qos where download is prioritized and upload is kept the same.
thats the simple way of explaining it.
ive tried this on my router but can only make upload not as much of a priority as download.........didnt notice any difference.
i cant find a router which you can enter tos values.....i suspect this bloke had some high end cisco router which would cost quite a bit 300quid plus.
Re: dodging fire & online fps's
03-01-2013 10:10 AM
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I'm not sure if I can use QoS to prioritized download from up. I could use QoS and put a limit on upload but leave download uncapped bvut that isn't the same thing
ToS, yes I might have to look into this, does anyone els know anything about this setting and if it has an effect on my connection? I guess only PN would know this.
Edited: because I clearly didn't read what you posted.
Re: dodging fire & online fps's
04-01-2013 7:28 PM
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problem is ive searched high and low and the only indication was that cisco routers had the option of manually changing settings.
dunno if anyone can identify with the following and point us in the right direction???
•Use QoS to give High Priority to your Download (DSCP of 2e in Hex) on the Router
•Use QoS to give Regular Priority to your Upload (DSCP of 0 in Hex) on the Router
Re: dodging fire & online fps's
04-01-2013 7:28 PM
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Re: dodging fire & online fps's
09-01-2013 5:28 PM
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Enterprise Architect - Network & OSS
Plusnet Technology
Re: dodging fire & online fps's
10-01-2013 12:23 PM
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Re: dodging fire & online fps's
10-01-2013 12:35 PM
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The problem with trying to use QoS on the upstream is the capacity of your router to identify and classify this traffic in realtime. Most residential routers are very low clock-speed, low-memory devices. They are capable of 'passing through' a large amount of data, but actually processing that data in realtime and identifying it correctly is likely beyond most of them.
However...
Some of the more "featured" routers or custom firmwares do have rulesets that allow you to specify some basic translation rules, and with a bit of thought you can probably produce quite a short list of rules to apply to upstream traffic to at least assist in prioritisation, even if it doesn't go the whole hog and classify everything. In terms of upstream, you probably want to identify and down-prioritise "bulk" traffic, (like bittorrent). Whilst the port range that Bittorrent uses is usually dynamic, you can actually specify it in the client, then set up a rule identifying that traffic as a candidate for low QoS.
Having done this at a commercial level with a 1Gbps fibre leased line, I can attest that it is /most definitely/ not for the faint hearted though!
B.
Re: dodging fire & online fps's
10-01-2013 5:48 PM
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the aim is to keep upload on normal and to get the relevant download packets in as top priority.
Re: dodging fire & online fps's
11-01-2013 3:44 PM
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ftp://ftp.zyxel.com/P-2612HNU-F1/user_guide/P-2612HNU-F1_3.10_ed1.pdf
Page 189 onwards deals with the QoS, it actually does a lot more than I thought it did so easier to post a link to the manual.
Enterprise Architect - Network & OSS
Plusnet Technology
Re: dodging fire & online fps's
11-01-2013 8:09 PM
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i'll take a look.
Re: dodging fire & online fps's
12-01-2013 12:15 PM
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Re: dodging fire & online fps's
12-01-2013 2:11 PM
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the queing system is what is relevant not the data rate.
what we need is the relevant packets which are downloaded to be more of a priority than the relevant uploaded packets.
only briefly read the part of the manual and just trying to get my head around what the manual calls uploaded....because im not sure if could mean uploaded from the router to the "device"
one thing i noticed it mentions upload priority but not download priority so i will scour some forums to find out more.
the actiontec is the only router i know of at the minute that does what i need.
a right pain to get hold of one though
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