Warhammer Online
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page
- Plusnet Community
- :
- Forum
- :
- Other forums
- :
- Gaming
- :
- Re: Warhammer Online
Re: Warhammer Online
24-09-2008 12:25 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Quote from: lassitude I'm suffering from exactly the same symptoms as well. From about 7pm onwards until after 11pm it is impossible for me to log on to Warhammer Online.
I've got some (hopefully) good news on this. The Warhammer packet signature has now been profiled and will be properly prioritised on our network from just after 7.30am tomorrow morning (if the required network change goes ok). Whilst it is likely that the lack of prioritisation for this traffic has been made worse by external internetwork issues and remote server load, nevertheless until we get the Ellacoyas to recognise the game, it'll never be as responsive as it should be. We recognise the need to get better at identifying the 'signature' of new games and getting them properly prioritised soon after, or at launch. And this is an area we plan to look carefully at. Let's hope you find the performance much better from tomorrow. Just out of interest, any of you on our 'Pro' product shouldn't've noticed this latency since the traffic would have already been prioritised.
Re: Warhammer Online
24-09-2008 12:29 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
B.
Re: Warhammer Online
24-09-2008 3:10 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Re: Warhammer Online
24-09-2008 8:35 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Quote from: Peter
Quote from: lassitude I'm suffering from exactly the same symptoms as well. From about 7pm onwards until after 11pm it is impossible for me to log on to Warhammer Online.
I've got some (hopefully) good news on this. The Warhammer packet signature has now been profiled and will be properly prioritised on our network from just after 7.30am tomorrow morning (if the required network change goes ok). Whilst it is likely that the lack of prioritisation for this traffic has been made worse by external internetwork issues and remote server load, nevertheless until we get the Ellacoyas to recognise the game, it'll never be as responsive as it should be. We recognise the need to get better at identifying the 'signature' of new games and getting them properly prioritised soon after, or at launch. And this is an area we plan to look carefully at. Let's hope you find the performance much better from tomorrow. Just out of interest, any of you on our 'Pro' product shouldn't've noticed this latency since the traffic would have already been prioritised.
To be honest, for me the problem isn't in-game latency - it's the fact that I simply cannot connect at all. I'm a bit disapointed at how long it's taken for something to be done about this but then I still don't know if the problem is purely with Plusnet or whether it is down to the game servers being rubbish...
Re: Warhammer Online
24-09-2008 8:37 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
It's mainly because we need a capture, then we have to prepare the change, review the change, raise a change control for the change, then implement the change.
Basically all to make sure that we do things right and make sure that it doesn't impact anything else.
I'm sorry it's taken a few days, but fingers crossed things will be better after tomorrow.
Re: Warhammer Online
24-09-2008 9:58 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Re: Warhammer Online
25-09-2008 8:39 AM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Quote from: Jameseh Hi wizbongre,
It's mainly because we need a capture, then we have to prepare the change, review the change, raise a change control for the change, then implement the change.
Basically all to make sure that we do things right and make sure that it doesn't impact anything else.
I'm sorry it's taken a few days, but fingers crossed things will be better after tomorrow.
Hi,
Thanks for that. I understand about change control - I'm currently doing some work for a global pharmaceutical company and I can't begin to describe the pain I'm going through to get simple changes to their systems approved... I imagine a change to your profiling for games would be a walk in the park compared to it!
Anyway, I guess what I'm still wondering is if the change to the traffic profiling will solve the problem with not being able to connect at all or whether that will just help to resolve the latency problems some people have been experiencing actually in-game? If connections are still completely dead I guess it's more a problem with the game servers themselves.
Thanks,
Gareth.
Re: Warhammer Online
25-09-2008 8:57 AM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Quote Anyway, I guess what I'm still wondering is if the change to the traffic profiling will solve the problem with not being able to connect at all or whether that will just help to resolve the latency problems some people have been experiencing actually in-game? If connections are still completely dead I guess it's more a problem with the game servers themselves.
Hi Gareth,
I was having a similar problem to you initially and I tested this by swapping my profile between what it was and BBYW Pro (gotta be some advantages to working in Networks!). When the traffic is classified correctly it does work significantly better.
If you still have a problem after the changes with being able to connect then I did the following:
- Register a new account (you have to use a different email address and username)
- Register your game key against the new account
- Give it 10 minutes
- Log in with the new account
A PITA I know, but I was on my third account by the time I got one that was working
Re: Warhammer Online
25-09-2008 9:58 AM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Re: Warhammer Online
25-09-2008 3:17 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
The game still doesn't feel as 100% responsive as I'd like. I'm certain its not my computer as I'm getting 40-60FPS while playing. Looks like its a case the servers or their network isn't up to the task as yet as we suspected. Hopefully GOA can improve things.
Re: Warhammer Online
25-09-2008 4:59 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Re: Warhammer Online
25-09-2008 5:05 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
i am often getting ingame lag as well as the common authentication/log in error, is this a similar issue? i don't get lag in any other games and my connection speed is ok (2mb). my pc is new, with up to date gaming hardware.
Re: Warhammer Online
25-09-2008 5:19 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
C'mon plusnet this is why I pay over the odds for a decent connection...
Re: Warhammer Online
25-09-2008 5:23 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
Ex-Broadband Service Manager
Re: Warhammer Online
25-09-2008 5:25 PM
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Report to Moderator
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page