Traffic management list for games
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Traffic management list for games
19-06-2013 5:00 PM
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In reference to this thread, I decided to open a ticket, number 70692536, and give the details of my game, Assassin's Creed: Brotherhood, in order to get it added to the list. As you will see from the ticket I provided the information that the thread asks for. The ticket was replied to and, contrary to the information in the thread, a Wireshark capture was asked for. I wish the thread would make mention of that. Anyway:
I'm not sure that my game is going to be added as it should be. The last reply I received ends:
Quote Looking at the capture I am unable to see any traffic from the IP addresses you've listed above. Though I can see traffic from a few IP addresses into port 7917 that is being flagged as titanium by the traffic management and therefore being prioritised correctly.
I'm so annoyed by that. The thread asks for the IP addresses and ports that the game uses, so that they may be added to the list. Those I provided ARE the ones used by the game. Ubisoft advises the ports, and I have noted from the logs of many games the IP addresses of the game servers. Why do you need to see them in the capture before you will add them and the game to the list?
Indeed, the problems I've detailed before on this forum most often show a problem in connecting to one of those IP addresses, 216.240.146.139, and it is that very address which invariably shows up in the router logs when I have problems with the game - so often I already know they're going to show up in the logs. Moreover, when the game is launched, every single time the anti-cheat system, punkbuster, loads it listens on port 12000. Yes, there were many connections on port 7917, other players connecting to me. That doesn't constitute the whole game, ports and addresses as already known. I don't know why the person couldn't see any of them in the capture. Besides which, just because communication on a single port is flagged as titanium and 'therefore being prioritised correctly' doesn't mean the whole game is. I might be connected to a full house of players, who incidentally don't all connect on port 7917, but if the connection to ubisoft is lost (perhaps because of improper prioritisation), there's no game. The whole point of my opening the ticket was because the whole game is not on the list in the thread referenced. Neither does one port = several IP addresses requested.
So, ramble, ramble, ramble: Why can not the known ports and addresses as requested in the thread be added for the game to your list?
Re: Traffic management list for games
21-06-2013 10:14 AM
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Re: Traffic management list for games
21-06-2013 12:00 PM
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The Wireshark is therefore the more valuable thing in identifying a particular game or application as it gives us the details of the traffic we need (like the port, IP, protocol) but also gives us the flow of traffic for us to match a rule against as well as being able to see what we currently identify the game as.
We don't list every game that is identified in the list because lots of games look exactly the same as another game. Playstation and Xbox games in particular are very similar as are some PC games (especially within the same family or studio). General rule is that if you run the wireshark and the traffic isn't in titanium it's not detected as gaming, if it is titanium then we've detected it. If the game has multiple flows (then you should see them in the Wireshark) and if some aren't in titanium then the wireshark will help us to fix it.
Enterprise Architect - Network & OSS
Plusnet Technology
Re: Traffic management list for games
21-06-2013 12:44 PM
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Ex-Broadband Service Manager
Re: Traffic management list for games
21-06-2013 3:48 PM
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Firstly, the whole game cannot be defined as 'properly prioritised' based on noted traffic on one port out of several, and secondly, all I can think is that for some unknown reason essential communications are apparently not shown in the capture, or the capture hasn't been correctly reviewed.
Re: Traffic management list for games
24-06-2013 9:21 AM
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Enterprise Architect - Network & OSS
Plusnet Technology
Re: Traffic management list for games
24-06-2013 12:20 PM
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Re: Traffic management list for games
03-07-2013 11:51 AM
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Re: Traffic management list for games
03-07-2013 11:53 AM
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Re: Traffic management list for games
03-07-2013 12:32 PM
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Re: Traffic management list for games
09-07-2013 11:27 AM
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Enterprise Architect - Network & OSS
Plusnet Technology
Re: Traffic management list for games
09-07-2013 11:45 AM
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Anyway, Wireshark shows all the traffic in that first game is being detected correctly but I'll try a couple more as could just be I was lucky the first time.
Enterprise Architect - Network & OSS
Plusnet Technology
Re: Traffic management list for games
09-07-2013 6:03 PM
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I was checking my logs last night and I'm noting that Punkbuster is resolving the evenbalance servers to completely different IP address than those I originally reported. You will note these if you look yourself. In XP they are to be found:
C:(or otherwise)\Documents and Settings\*YOUR ACCOUNT\Application Data\Ubisoft\Assassin's Creed Brotherhood\pb\svlogs
EDIT: Forgot to say - Weekends are quiet in comparison to week days, I find.
EDIT2: Also forgot to say - could you do a good run when you've discerned a good peak time for you, and when you notice that games just aren't connecting (stuck at 1, 2, 3 or whatever of 6 and still waiting) or you get chucked out of a game with a disconnected from Host or from the Network message, check your router log for any firewall errors. I'd be interested if you see repeated instances of those with the 216 etc. IP address.
Re: Traffic management list for games
10-07-2013 4:59 PM
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Most of the traffic is being detected as gaming, not as Assassins Creed but another game from Ubisoft, games often look the same as others so that's not uncommon but this flow which looked to be a major flow back to the central servers wasn't being detected so in the middle of a bunch of gaming and other traffic could potentially be a reason for gaming issues. I'll let you know once they've had chance to fully analyse the Wireshark I sent over.
Enterprise Architect - Network & OSS
Plusnet Technology
Re: Traffic management list for games
10-07-2013 9:40 PM
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I hope you've got into the game and press on. Lots of good fun to be had.
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