Star Wars - The Old Republic - Incorrect Traffic Priority?
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 12:14 PM
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Quote from: Ben Morning all, I've got our copy and will be testing this today so hopefully I'll be able to report back with a completed definition to add to Ellacoya
It's a hard life testing these things for work
Sunday night lag was awful (after 4pm). Last night later on there were some spikes (around 10-11pm) but generally played ok. Oddly before Sunday there seemed to be no issues - I'm wondering if a patch they released altered something at a wild guess. If it helps myself and my boyfriend have been playing on Seth'ari.
Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 1:09 PM
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Get occasional large latency spikes, but nothing that has lasted long enough for a disconnection since Saturday. I did put it down to their servers to begin with, but I asked in chat and no-one else was having any issues, and I remembered having a similar problem with EverQuest 2 was launched, and it was traffic management causing it then.
Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 4:02 PM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 4:08 PM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 4:15 PM
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Update:
We've got the packet capture, it's not a simple one as the port changes in a range 10,000 wide! However, we think we've found a unique key that's transmitted which should help us identify the stream. We need to review a couple more captures to make sure the same key is present and then we'll let you all know when we can push it out for release - feel free to pop ticket numbers on this thread so we can pick them up before CSC flag to them to us. We've seen the traffic in the silver stream (0x40) so there's definitely a problem there as the game's traffic doesn't fit in with any of the existing definitions.
Thanks for your patience and sorry we didn't catch it before release!
Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 5:48 PM
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I'd offer a capture but I can't get my son off the game to set one up!!
At any given moment in the universe many things happen. Coincidence is a matter of how close these events are in space, time and relationship.
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 6:27 PM
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Glad to see that you found the problem though and I wait in anticipation of it being finally resolved
Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 8:45 PM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
20-12-2011 10:08 PM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
21-12-2011 12:08 AM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
21-12-2011 8:06 AM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
21-12-2011 8:28 AM
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Thanks, I've let the right people know.
@kareha
Hopefully the extra captures will show the same key in which case the definition itself won't take long to complete. However, we then need to review the scope of the change to our traffic management platform in order to ensure it is tested properly which undergoes extra scrutiny at this time of year (due to a lot of staff taking holidays).
@walker23
A late capture is absolutely fine, it will help us confirm that the intended solution will work!
Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
21-12-2011 12:50 PM
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I'll get a capture uploaded tonight as well. I'd guess the massive port range is why sometimes it works fine, and others it's laggy as hell. Although as I don't really know networking I could be talking utter nonsense too.
Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
21-12-2011 1:40 PM
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Re: Star Wars - The Old Republic - Incorrect Traffic Priority?
21-12-2011 3:42 PM
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Enterprise Architect - Network & OSS
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