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Neverwinter Nights 2 wierdness

Merago
Newbie
Posts: 5
Registered: 09-03-2009

Neverwinter Nights 2 wierdness

Hello all,
I recently migrated to Plusnet and have been impressed with what I've seen so far.  However, I've got a wierd problem that's reared it's head since I migrated.  I'm no longer able to play Neverwinter Nights 2 online.  I try to start up multiplayer and am told that NWN2 can't connect to the Gamespy player authorization servers.  No problem, I thought, I can just use direct connect.  I am then unable to connect to any of the game servers out there.  I can ping them, and NWN2 can ping them as I can see live statistics for the server, but I can't log in.  The server cannot be found allegedly.  NWN2 is trusted by my software firewall (just in case I re-added the trust and also disbled the firewall protection but still no joy -incidentally, it worked fine through the software firewall before I migrated.  My internal IP scheme is still exactly as was so as far as my software is concerned, nothing has changed).  I've also tried disabling my Thomson router's firewall without any success.  I'm scratching my head here trying to work out where the hell the problem is.  Anyone out there play NWN2 seen a similar problem?
Merago
8 REPLIES
scootie
Grafter
Posts: 4,799
Registered: 03-11-2007

Re: Neverwinter Nights 2 wierdness

try doing a wireshark capture to make sure the traffic is being picked up right.
if your on pro package it shouldnt matter really as thats why the pro package is there to make sure pc games run o.k even if there not bein put on the database yet.
http://www.plus.net/support/broadband/troubleshooting/wireshark.shtml
Merago
Newbie
Posts: 5
Registered: 09-03-2009

Re: Neverwinter Nights 2 wierdness

Thanks for the help, but I managed to solve it.  On a whim I tried renaming the My Documents\Neverwinter Nights2 folder and, hey presto, I could connect.  There must have been some sort of corruption in my game profile, probably one of the .ini files.  So, it turns out it was purely coincidental that it happened just after migration. Smiley
James
Grafter
Posts: 21,036
Registered: 04-04-2007

Re: Neverwinter Nights 2 wierdness

They made a second one and nobody told me?!
Community Veteran
Posts: 1,100
Registered: 05-04-2007

Re: Neverwinter Nights 2 wierdness

Yep, NWN 2 but it was not created by Bioware. Personally still prefer NWN and don't own a copy of NWN 2. Glad to here the problem was linked only to a corrupted game profile.
Moderator
Moderator
Posts: 17,191
Thanks: 883
Fixes: 101
Registered: 11-01-2008

Re: Neverwinter Nights 2 wierdness

Quote from: Jameseh
They made a second one and nobody told me?!

You're only 3 years behind the times  Roll eyes
Will Moderate For Thanks
James
Grafter
Posts: 21,036
Registered: 04-04-2007

Re: Neverwinter Nights 2 wierdness

This is not unusual Smiley
I loved the first one, but i t must be a good 4-5 years since I last played it.
oplesrope
Grafter
Posts: 36
Registered: 23-11-2008

Re: Neverwinter Nights 2 wierdness

It might not be developed by Bioware, but i think the developer, Obsidian, is pretty much all ex-Black Isle Studios who developed Fallout and Fallout 2 as well as playing a big role in Baldurs Gate 1 and 2...  NWN1 was my last big dalliance with an RPG, maybe apart from those on DS.  Have tried to get into others since, like KOTOR and Mass Effect, but don't have the time or patience...
Merago
Newbie
Posts: 5
Registered: 09-03-2009

Re: Neverwinter Nights 2 wierdness

I still play both NWN1 and NWN2 online on a regular basis.  Because I'm so used to playing NWN, I'm sad to say that I can't get the same joy from playing automated, AI controlled 'instances' in more recognised MMORPGs that I can get from playing with DM controlled, and therefore, very reactive 'instances' in NWN1 and NWN2.  It's the closest thing to good old pen and paper gaming I've found.  I often find now, that when I start playing other MMORPGs, that they feel hollow and soulless in comparison.
If you only ever played the stand alone, official campaign for NWN1 or NWN2, you only saw the tip of the iceberg, the real longevity of both games comes from the community-built modules and, persistent worlds.  Think of how much more fun World of Warcraft could be if you could actually talk with the spawns, saying anything you like (not just scripted conversations), and have them react accordingly.
Hmm, re-reading that it sounds like such a fanboy thing to say, but it's true.! Honest.......................................I'll get me coat.  Smiley
Anyway, thanks again for the input.  Very impressed with PlusNet and it's attached community so far I have to say.